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Handle: Klorathy
Real Name: Martin Zettergren
Lived in: Sweden
Ex.Handles: Jammaster, Syce, JMC
Was a member of: Awesome (ASE), CORPSE, Delight (DLT), Freezers (FRS - FRZ), Ram Jam (RJ - RJM), Rebels (RBS - RBL), Supplex (SX - SPX), Vox Dei, X-Trade (XTD - XTR)

Modules: 22  online
Interview: Read!
Pictures: 1  online


          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: Klorathy

    Group: Rebels

    Date of birth: 19-10-75

  • 1-How did your interest for computers start? Which year was that?

  • I got my first C64 when I was 10 years old, around 1985, so that was
    when I started using computers.

  • 2-What machines did you previously have? What did you do with them?

  • I have own a C64, an A500 and an A1200. I started out making music
    on the C64 when I was about 12 years old, using Rockmonitor 4. It was
    great fun although I wasn't on the scene then.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, I think that it is more fun making music than coding, although I
    was also a coder.

  • 4-Which composing programs have you been using? Which one in particular?

  • I used mostly Protracker on the Amiga.

  • 5-With which module did you feel you had reached your goal?

  • I think that I slowly quit making modules after The Party 1994,
    when I ended up 11th with Island Of Sadness. It was a great feeling
    even to be among the modules played at the biggest party of all.

  • 6-Is there a tune you would like not to remember? For What reason?

  • Too many :)

  • 7-In your opinion, what's the value of a music in a demo, game?

  • The music is, ofcourse, very important. A good demo always has great music
    synced to the design.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Well, not actually, although I work at a game developing company as a
    programmer, and we have discussed that I should make music for some game.
    But I recently got a copy of the windows version of Octamed which looks very
    promising, so maybe I will start tracking again.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It is not the same, because it simply isn't tracked. Although that doesn't
    mean that it sucks. (Well, midi sucks... :))

  • 10-Could you tell us some of your all times favourite tunes?

  • I like the old Tip/Mantronix styles, like the Enigma module. And ofcourse
    Moby's modules. There are a lot of great modules, and there are a lot of
    great composers.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No. I don't think anyone would want it :)

  • 12-What bands are you currently listenning to?

  • Mostly heavy/death metal, but I also enjoy Sash!, Antiloop etc... I
    can say one thing: MP3 rules.

  • 13-What does/did the amiga/c64 scene give you?

  • It was great fun, and I spent most of my sparetime for 7 years doing
    scene related stuff, like Packdisk menus, trainer menus, intros, dentros,
    demos. And ofcourse alot of modules. And I don't regret one single minute
    of it. If it wasn't for the scene, I wouldn't be working as a games
    programmer now, making alot of money just having fun :). And ofcourse I
    met alot of friends and made some enemys.

  • 14-Are you still active in the scene these days?

  • No, I can't say that I am. I stopped most of my scene-activities after
    winning the Remedy'97 demo-compo for Rebels. And there is simply not any
    time anymore for the scene. I'm getting old :(
    Although I made a little Java-demo togheter with an old amiga-associate,
    Randy, for the Ram Jam label, which ended up 3rd at TP7.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • I would like to greet all the people I met during the years, also under
    my early years as Jammaster, and Syce. Special greets to Payday (whom I
    always was in the same group as), OYISE, Orgasmatron, Kama and the rest
    of X-Trade Sweden, ACBS & Randy/Ram Jam. Some fuckings must go to the
    organizers of Assembly'96, and the members of the jury, especially
    EYE-Q/Sonic Clique who is the biggest lamer ever. I am just very glad
    that I beat them at TP7 Java-compo. That was payback!

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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