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Atroxis
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Atroxis Group: Virtual Dimension Date of birth: 07/26/1976 My first computer was a Commodore C= 64, which I got from my patents about 1988. I used it a lot for gaming, tried to write my own little basic programms and ended finally up with cryptic data lines making the C=64 beep. I wouldn't call it music, but it definately was some kind of noise. And that time, the virus caught me... C=64 - see 1) A500, later on an A2000 - gaming, sound tracking A4000 PPC - gaming, tracking, audio editing, internet, "standard business"... Atari Mega ST2 - only for making music via MIDI on Cubase PowerMac G4, meanwhile PowerMac G5 - mainly for composing and audio editing, but of course all standard applications (internet, office, etc...) als well In fact I did do some GFX and I tried my luck with a bit of codig, but doing music always was 'my thing', so I finally left GFX and coding to the others. Trackers: ProTracker (mainly used this one), later DigiBooster Pro MIDI Sequencing: Cubase 3.1 on Atari, replaced by Emagic Logic (all versions since V4) on Mac Music is a never ending story, there's no track whith which I'd say I'd reached my goal. There's a track I wrote for a game by Virtual Dimension - Dennis said "You should write another one - this one is crap". I guess he was right.. the track has never been released... :) Ever turned off the volume when watching a demo? Music is the element which donates the "drive" to the graphics. It combines all video parts to one big show and adds it's own character, it's beat to the whole demo. Music is much closer to the heart than graphics, all the atmosphere of a demo (or of a game!) depends on the music. Yes, I am. But I'm not tracking any more - I'm writing my tracks on Logic, with some synths and samplers and sometimes real instruments. Different style, different music. I'm still composing music for games, but not fulltime any more. Different formats for different purposes. Sometimes it's unbelievable how great a 15kb General MIDI file can sound when it's well composed! My alltime favourite MOD has ever been "Beyond Music" by captain/image, but there's so much damn good tracker music out there. Lizardking, Moby, Jogeir, Jester, all that Anarchy stuff... there was so much great songs out there. That's not on my list by now... I love all kinds of soundtracks (Williams, Zimmer, Howard, Horner, Podelouris, Elfman, Badelt... endless list), but I also do like other music like 80s rock, electronic music, classical music. Lots of fun and many friends. Every now and then we (Virtual Dimension) are working on a scene report video, which is at least "close to the scene", as these videos have always been of high interest. And additionally I hope to add again some tracks to the third Merregnon album, which has some kind of scene status as well... I'd love to send greetings to Diabolic, Draconian, Hurrican and Tonic of Virtual Dimension and say a very warm THANK YOU for 15 great years. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2006 by crown of cryptoburners ---------------------------------------------------------------------------- |
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