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          `n.          .rP'
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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Lizardking

    Group: TBL, Fashion-8 productions, Starbreeze Studios (Game development)
    and Razor 1911 (if those guys are still alive)

    Date of birth: 18.02.74

  • 1-How did your interest for computers start? Which year was that?

  • A friend of mine told me about the OBS! computer.. It was because they sold it
    at a warehouse called OBS! ;) It must have been like -84, -85 or something.
    The computer ended up to be a Sinclair ZX Spectrum 48K. I had endless problems
    with it...

  • 2-What machines did you previously have? What did you do with them?

  • Sinclair ZX Spectrum. - Trying to get the games to load. They almost never
    Commodore 64. Playing games, mainly.
    Amiga 500. Misc stuff, mostly pixeling and playing games until I started to
    compose music.
    Amiga 1200 Music mainly
    PC 486, Music mainly.
    PC Pentium etc.. Music, gamedevelopment, playing games (I can't lie. I love
    doing that)

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I have no specific reason. I just loved the tracker programs when they came
    first, -88 or something like that.

  • 4-Which composing programs have you been using? Which one in particular?

  • All Sound/Protracker on the Amiga, and Fasttracker 2 for the PC. I tried Scream
    tracker and Impulse Tracker a few times, but programs without full mouse
    support scare the living daylights out of me.

  • 5-With which module did you feel you had reached your goal?

  • That's a very hard question to answer. I never had any real 'hits' More that
    more and more people found out about them.

  • 6-Is there a tune you would like not to remember? For What reason?

  • *Chuckle* Yes.. I think it's even on my www page. "Return of the fat Irma. "
    The instruments are terrible tuned, and the break with a Chewbacka sample is
    all but good. forgivable ;)

  • 7-In your opinion, what's the value of a music in a demo, game?

  • First of course, it has to create the right mood, just like a movie soundtrack.
    Many different styles could be good for the same thing, it's just that people
    interpret things differently. Though of course if it's a memorable song, a
    melody/harmony/sound which you remember, as always with good music.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yep I am! Both. =)

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • General MIDI is a horrible format, forcing you to use a standard setup of
    instruments. I never use it. I use MIDI of course with synths to make audio
    recordings afterwards, for CDs etc, but that's different. Mpeg is a good and
    very useful music format. Gives you the chance to put a real recording in a
    small piece of data. Wave is.. well.. wave.. Wave files are samples no more no
    less. Used for numerous different purposes.

  • 10-Could you tell us some of your all times favourite tunes?

  • Hmm.. I have a few.. Let me see.
    "Overload" by Mantronix is a definate favourite. It's extremely well thought
    and hard worked.
    I kind of like "Banana Split" by Dizzy also. Has some kind of synth and jazz
    combined that adds lots of charm to it.
    There are more of course, can't think of every one though.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I am already working on the second Audio CD. Some are mods, remastered with
    real synths, but most is new material, as well as yet another CD on its way
    after that one.

  • 12-What bands are you currently listenning to?

  • That's also a difficult question, since I tend to listen to new things all the
    time.. Lots of sound track composers right now, as I am into creating that
    style of music, such as Hans Zimmer.

  • 13-What does/did the amiga/c64 scene give you?

  • Knowledge and experience with both computers and music, and a good
    name/reputation that is very valuable in the future.

  • 14-Are you still active in the scene these days?

  • Partly at least. I do as much as I can. Going to visit a couple of parties
    again. Was ages ago. =)

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Some advertisment ;)
    Are you interested in info about my CD's or other productions? Don't hesitate
    joining my Email list. Just send a mail to [email protected] and tell
    me you want to be on it. ;) No spamming, just some info every second week or

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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