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Mellon 
Handle: Mellon
Real Name: Thomas Johansson
Lived in: Sweden
Ex.Handles: n/a
Was a member of: Defiance (DFC), European Software Agency (E.S.A - ESA), Sir and Mel Prods, Snurgelgmurf Soft., Thomas Ola Patrik (TOP)

Modules: 22  online
Interview: Read!
Pictures: n/a

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Mellon

    Group: Defiance, ESA, TOP

    Date of birth: 1972


  • 1-How did your interest for computers start? Which year was that?

  • It all happend when I discovered the Commodore 64. I can't remember what year
    exactly. But it was in the early years.


  • 2-What machines did you previously have? What did you do with them?

  • My lineup has been: Atari, Intellivision, C64, Amiga500, Amiga 1200, and a
    lot of different PC's.

    Ofcorse a lot of gaming. But when the C64 entered the scene I got really
    interested in the special C64 sound. But I didn't start to make my own music
    untill the Amiga saw the light.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I guess music lies closer to my heart. It's that simple.


  • 4-Which composing programs have you been using? Which one in particular?

  • If I recall it right it all started with the original soundtracker. After that
    it's been all kind of diffrent trackers like noistracker, fasttracker oktalyser
    and so on... I guess it was the fasttracker that became my favorite.


  • 5-With which module did you feel you had reached your goal?

  • Hmm... that's a tricky one :-) I did quite a few actually. One fave is called
    "Electric Rain".


  • 6-Is there a tune you would like not to remember? For what reason?

  • Yes I guess the early ones wasn't tha impressive. But they was made during the
    learning process of the tracker :-)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think the music is very important, in cmbination with the rest ofcoz.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I have left the computer music scene but instead I'm doing it on a
    professional level in a band called "Paste(swe)"


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's not really the same anymore. It was a special feeling with the old
    trackers and the sound disks like st-01 and so on.... But everything has to
    move on so it's not that bad anyway :-)


  • 10-Could you tell us some of your all times favourite tunes?

  • On the C64 I must name Rob Hubbard as my favourite composer with tracks like
    "Sanxion" and "Wizard of war". On the Amiga it's really hard to come up with
    a number one but why not "checknobankh/desert dream" by Laxity/Kefrens or
    "guitar slinger" by Jogier Liljedahl or "It's no secret" by Firefox. There
    are so many more that it's almost unfair just to name a few.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Why not :-))


  • 12-What bands are you currently listenning to?

  • My top 3 is:
    1. The Beatles
    2. Depeche Mode
    3. 10cc


  • 13-What does/did the amiga/c64 scene give you?

  • A lot of pleasure and computer experience :-)


  • 14-Are you still active in the scene these days?

  • Sadly not :-(


  • 15-Anyone to greet? Anything left to say? Feel free...

  • No one special, but I just want to greet everyone that made the scene so
    fantastic in the early days. Before the PC came and made us all to gamers :-))


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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