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Monk 
Handle: Monk
Real Name: Antti Mäkynen
Lived in: Finland
Ex.Handles: Antti Makynen
Was a member of: Domination (DNT), The Primary Design Team (TPD)

Modules: 39  online
Interview: Read!
Pictures: n/a

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Monk

    Group: TPD, DNT (none currently)

    Date of birth: 09.04.1975 (9th of April, that is)


  • 1-How did your interest for computers start? Which year was that?

  • I am not sure about the exact year, but I think it was something like 1983 or
    so. I went to my friend's house like many times before.. and there it was - A
    brand new Commodore 64 connected to a black&white television. Sometimes the
    connection was bad and the picture would vanish, heh. My friend showed me how
    to write with 'encryption' (by writing with shift lock pressed down :)) and
    then showed me how to reveal what it says (by pressing C= and shift together)..
    my mind was completely blown, I had never felt such a rush of excitement flow
    through me! Then he said we could play games with it .. and for many years
    computer games WERE my life.. To me, everything else was just chores to get
    to play them. I pitied the people who didn't play computer games - how BORING
    their lives must be! I had a picture in my mind of an old woman just sitting
    in a chair and listening to an old grandfather clock and staring at the wall..
    brrrr! Not for me - I wanted to lead an EXCITING life! And the most exciting
    thing I could imagine was computer games.. they were so omnipotent in
    entertaining me that any physical activity or things like playing football
    felt so LIMITED when I could explore space or wiggle the joystick like crazy
    in Decathlon or when I could be a small worm and eat butts in Serpentine. My
    friend actually got quite annoyed with me ALWAYS calling him and asking if we
    could play .. so I tried to make up these cunning plans in order to 'accidentally'
    end up like playing.. I tried to 'lure him' by making him think we were going
    to do something completely else.. and after that, we could perhaps play just a
    LITTE BIT .. hehe..

    Back then the cassette games could be easily copied and my friend got new games
    every week .. a LOT of new games! Those were the days of Wizard of Wor, Spy
    Hunter, Dino Eggs and such. The game-worlds seemed always so much more
    interesting than boring and chore-filled 'real life'.. especially when I first
    saw those games in a -- COLOR TV!

    This happened when my other friend who I often visited as he lived in the same
    building didn't come answer the door but instead her mom answered it.. and I
    heard some odd noises coming from his room .. I wondered what that was.. and
    his mom let me in and I could breath for a few seconds as my eyes witnessed
    what my ears had already let my brain doubt for awhile -- HE ALSO GOT A
    COMMODORE 64! And a color TV! And games I have never seen before! Oooh!
    Flip&Flop, Rambo, Bruce Lee, all original cassette tape games .. wow.. I had
    never even SEEN an original game.. heh .. it was an amazing moment.. and I
    spent every possible second I ever could in his house now.. and witnessed
    games like Impossible Mission and Paradroid.. boy, the laughter when we first
    heard the AARRRRGGGGH from the agent falling in Impossible Mission.. I am
    almost still laughing about it.. it was just so surprising thing! :)

    Of course I realized I had to get my own computer, I wanted to play those games
    all the time and maybe there was other thing I could also do with the computer,
    although I didn't really have any idea what what would be. So I started saving
    money.. and I saved, and saved.. months it took .. but finally I had a few
    hundred finnish marks (about 50 Euros) and I went to computer stores.. I had
    already visited many of them and drooled at Salora Fellow and Spectrum and I
    really couldn't decide on what computer I really wanted.. of course I thought
    every game could be played with every computer, I had no idea they weren't
    compatible with each other :)

    So I realized that kind of money wasn't gonna buy me a Commodore 64 . .they
    cost a LOT back then.. but then a friendly salesman showed me a Commodore 16!
    Hey, it looked about the same, although a lot c00ler since it was BLACK and
    all! So .. he let me buy it with just that money .. and my eyes shone like
    little stars when I carried the big box home and my mom assisted with the
    rest of the stuff ..

    I read the manual and got everything working .. and boy .. when the first game
    I had, Mr. Puniverse, had loaded after a long wait .. I was in heaven! My own
    computer! My own games, yehey!! I felt like some kind of deity now with the
    power to do ANYTHING! And I thought this would change my life into one big
    adventure with no limits whatsoever! After realizing Mr. Puniverse was way too
    difficult for me, I started wondering how I could get enough money to buy MORE
    games...

    ... but as I didn't have a lot of money in my disposal, I couldn't buy all the
    games I wanted so I just settled for trying to do other things with the computer
    too. I typed some programs from the manual and started learning that it was
    quite fun to use it for other things than playing also ..

    .. then years passed by .. and it wasn't until I got a Commodore 64, a friend
    who was a programmer genius, a decent Sprite Editor and an example program on
    how to move a sprite on the screen that I REALLY got into the non-game-side
    of computers also ... I even got "Sound Tracker" for C64 and made a couple of
    tunes.. and I made a lot of little sprite-shows.. I called them 'demos' since
    I had no idea what demos actually were. I don't remember where I learned the
    word from .. :)

    It was such a power to be able to create ANYTHING.. from black ninjas cutting
    polices in half with their deadly katanas to space ships flying on the screen
    and shooting each other .. from little games where you had to shoot a UFO ...
    I got a NEOS-mouse and a drawing package called Cheese .. and drew a lot of
    pictures.. and learned how to use them in my basic programs..of course my
    genius friend helped me a lot with these things.

    Of course my musical creations didn't really get born until I got an AMIGA 500 ..
    that was the year 1991, in April. It cost 2500 FIM (roughly 420 Euros), and
    included two mouses, 1Mb memory and an extra disk drive (which broke pretty
    fast :)) and about 70 disks.

    I had seen these amazing computers at Jack-All's house before but now I had my
    own .. Then I got of course ProTracker too .. and I suppose that's where
    everything began.

    Uh.. did this answer your question? :-)


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 16, Commodore 64, Amiga 500, Amiga 1200 (and a lot of different
    expansions during the years), Amiga 4000 (which broke down after a few years :( ),
    Amiga CD32. Then I had iMac for awhile and now PC.

    I mostly played games and did only little programs with the Commodore 16.
    With Commodore 64 I made a lot of my own 'sprite shows', one of them even
    included a Neos-drawn picture and Soundtracker-music. With Amiga 500 I moved
    to making animations (as I had no idea on how to program with A500 . .AmigaBasic
    just didn't do it for me) with DPaint and songs with Protracker. When I got
    A1200, I started also doing some 3d rendering (after I got 68030 and 68881 :)),
    and moved to OctaMED and later to DigiBooster for making tunes. I tried
    MusicLine Editor and although it was amazing sound-wise and technically, I
    couldn't compose with it .. it wasn't "trackerish" enough for me. I of course
    still played games with all of them, a lot. After all, they all had GREAT
    games, which I still play from time to time. I also played a lot of Mac-games
    with Shapeshifter. I didn't do much anything with the Amiga CD32 - so I sold
    it. I bought it just so I could hook it up to some MPEG-1 decoder module so I
    could watch good quality movies with it. But I never had the time to do so.

    And with this PC .. Most of the time I don't do much.. but I like to be able
    to do about anything you can imagine doing with a computer that can be said
    to be entertaining or creative .. I like to still experiment with 3d rendering,
    2d drawing, 2d animations, programming with basic (BlitzBasic, a great
    programming tool that I bought), making those little sprite-shows.. heh. I like
    to communicate with people .. to use IRC and such things. I even bought a poor
    quality webcam.. I like to try to compose music, trying to learn how to use a
    sequencer so I could use programs like Reason .. I bought also QuadraSID, a
    VST-plugin .. but I haven't found a good TRACKER that would actually support
    VST-plugins well enough for QuadraSID to fully release it's potential. Freebase
    0.002 is the only one the comes close to perfection, if it only saved all the
    data when a song is saved. Now it saves the song itself but not the 'structure',
    so I have to 'remake' the structure every time I load a song.. a bit annoying.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, I am a curious thing because I like to try to do EVERYTHING! Which is
    probably why I also SUCK at everything ;) Because instead of concentrating
    only one area and EVOLVE in it so that I could actually create something nice
    in that area eventually, I try to do 2d graphics, 3d graphics, 3d animations, 2d
    animations, 2d sprite show-thingies, programs with BlitzBasic, to compose music
    with various ways and programs, to learn how to play guitar and keyboard, ..
    there are also things that I would like to do .. I would like to be an actor,
    and I would like to sing, perhaps in some song that I have composed! .. And I
    almost never have energy to do any of this.. so .. it's a really stressing
    situation, heh. But I am not complaining.. I think I have SOME talent in all
    these areas, but not a lot, and not enough to be able to actually show my
    creations to anyone. :)

    So.. I don't make music instead of doing other things, but instead I want to do
    everything possible. After all, if it's possible to do with the computer I have,
    why let the computer just instead waste space and money sitting there .. when
    all it's potential could be harnessed instead!


  • 4-Which composing programs have you been using? Which one in particular?

  • SoundTracker (C64), Protracker (various versions, Amiga), OctaMED (Amiga) ,
    DigiBooster Pro (Amiga), Odintracker (C64), Fast Tracker II (PC), Mad Tracker 2
    (PC)

    Then I have tried programs like Fruityloops, Dreamstation, Freebase, Buzz,
    Reason, MusicLine Editor, AHX.. I probably could never list all .. I can't
    simply remember every single one..

    In particular I have used Protracker, OctaMED, Digibooster Pro and Fast Tracker
    and later OdinTracker, but I have only composed two (2) songs with it.


  • 5-With which module did you feel you had reached your goal?

  • Actually none yet. But there are modules I have made that I am satisfied with
    considering the circumstances. Swirl Faster, Almost Ballad, The Historie,
    Drift Of Rain, Counters, Deeper to extacy, Gob from nightmare, Pulsating
    Feelings, Life Avenue 20 C and Voyance Acquired. Also the two SIDs I am
    satisfied with (Flow of Existence and Quasaris).

    But some day .. I will..


  • 6-Is there a tune you would like not to remember? For what reason?

  • Most of my 'creations' .. they seem like the kind of mutated, degenerated brat
    that no mother wants to give birth to.. :) I simply failed in every aspect I
    possible could.. although every failure teaches a lot, so therefore I am
    probably better composer after 100 crap tunes than without ever making them.

    But.. one funny example rises to my mind - The module called Catch This.. I
    actually made that song after a lot of anxiety about my group not understanding
    anything about music.. I thought "I am going to make such a MASS-song, such a
    soulless crap that doesn't have ANYTHING original in it, only overused formulas
    and if they say they LIKE it, I am resigning from the group!" .. and that's
    how Catch This was born.

    Of course they all loved it and completed my frustration. However, I didn't
    have heart to quit the group.. :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • The demos these days do not seem to understand what power it could have. Some
    demos have showed a great usage of music (Lapsuus, Spot, etc.), but mostly
    it's just some distorted ear-pearcing mess while something disappointingly
    slow, ugly and depressing moves on the screen. And the games these days..
    they all seem to have predictable music. Nothing to grasp, nothing original,
    no melodies that would blow my mind or clever usage of original sounds and
    rhytm.

    The game music from the era of Commodore 64 and Amiga, however, is full of
    gems, absolutely brilliant examples of how gamemusic is done. By now everyone
    must know that Commodore 64 had the greatest game musics of them all - they
    had originality, sounds that you couldn't (and still can't) hear anywhere
    else, and the usage of rhytms, melodies and just plain richness of aural
    world that people probably bought a lot of games just because the music was
    so great.

    Monty on the run, Rambo, Myth, Comic Bakery, Green Beret, Commando, etc..
    how many people really bought these games for the gameplaying value? Even
    if so, the music is playing a great deal in the gameplay.. the game is just
    so much more enjoyable with good music.

    Amigagames like Hybris, Battle Squadron, Gods, Mega-lo-mania, Xenon II
    Megablast, etc. also had great musics, great sounds.. and in some cases
    a very nice, new kind of atmospheric build in the songs.. I can never forget
    Mega-lo-mania, in which the sunset selection picture fits perfectly with
    the music creating a thick atmosphere that cannot be left without admiring
    it first.

    But also in the PC-world with the rise of soundcards .. the games had
    energetic and great tunes! For example Budokan, 688 Attack Sub, Dune II,
    Wing Commander, One Must Fall 2097, Day Of The Tentacle, The Dig ..

    These games really benefit from the great music!

    And also the best demos seem to coincidentally have the best musics.. a game
    or demo without music or with bad music always seems to lose something
    important. Nobody would have played Rambo so much without it's great tune..
    and who would even have touched Antiriad?



  • 8-At present, are you still composing? For professional or leisure purposes?

  • Well.. slowly.. sometimes.. very little.. maybe. I am currently waiting for
    new generation of Trackers to rise from the shadows of sequencers so I could
    really get into composing again. But I have not completely abandoned composing..
    there doesn't ever seem to be enough time or energy for it though.. but I am
    confident that one day I will compose a great tune. And it's always with me for
    leisure purposes these days.. although if I manage to make some 4-channel
    PT-tunes again they might end up in a game.. but I wouldn't hold my breath.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I don't really understand the question - there is nothing wrong with different
    formats, it's of course always a richness. General Midi doesn't sound very good
    to my ears nowadays.. and I really like the SID-sounds played with real C64.

    But the musics that people generate these days.. may it be gamemusic, pop-music
    (hate the word 'pop' just btw :)), remixes of old C64-tunes.. seems to be
    boring.. no innovation, no real energy, no originality and the light of
    creation can be heard from them .. there are a few exceptions here and there
    of course.. but mostly the music people make is soulless crap. And I am not
    interested in hearing such.. maybe that's why I listen to oldskooltunes so much.

    Maybe all this will change.. but it seems the more efficient musical tools, the
    easier it is to make music, the better the equipment and the more possibilities,
    the less great songs people create, the less innovation there is.

    back in the days of C64 there was only 3 channels, 1 filter to be shared with
    them all and a few basic waveforms. but the things people DID with that!
    Nowadays there are soft-synthesizers, hardware synthesizers, rack-models of
    synthesizers, effect-equipment in software and hardware form, all kinds of
    things and Windows. And look what crap people do with it ;) (no offence to
    anyone in person, this is just my opinion)


  • 10-Could you tell us some of your all times favourite tunes?

  • Hmm.. many of Jack-All's songs are such .. he really had energy, talent and
    patience while creating those songs! Rob Hubbard's creations are close to my
    heart, they are full of genius and spirit. Martin Galway's songs glow technical
    genius and notational inspiration. Then there are various songs I like from many
    C64 composers, many Amiga composers, many XM-composers etc.. it's really
    difficult task to try to remember them all at once .. <:-) .. composers like
    Purple Motion, Moby, Lizardking have given me aural pleasure.. and of course
    Chris Hülsbeck should not be forgotten, I think the *BEST* computer tune ever
    made is Turrican II title.

    I also love Hybris and Battle Squadron titles.. the arpeggios and so "computer
    like" sound and everything.. just awesome!

    Green Beret title tune might also be among the greatest tunes ever.. also Rambo
    II loader-tune. Ocean Loader.. Monty On The Run.. ooh, and International Karate!
    now THERE is an example of how music is made!

    You see - there are just way too many of superb tunes that I feel I am not being
    fair to the others if I mention some .. so this doesn't mean these are the only
    ones I consider marvellous pieces of aural pleasure.. but these are the ones
    that come to my mind and that I really respect..


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Maybe in my next incarnation.. or the incarnation after that.. or.. ;)


  • 12-What bands are you currently listenning to?

  • Mahavishnu Orchestra, Sophie Ellis Bextor (for the sounds mainly, ahem. ;) and
    she has a nice voice), Jamiroquai (the older ones), Vanessa Mae (the first cd
    was great, the rest are not as good imho), Galliano, Gentle Giant, Roxette
    (for nostalgy ;)), Mozart (VERY oldskool ;)) etc... not so much bands than
    just simple gems of music from many different bands, dead or alive.. I don't
    so much listen to 'bands' than 'music' .. hard to explain.


  • 13-What does/did the amiga/c64 scene give you?

  • Ooh.. it gave me the best memories ever! If I could live it all over again, I
    wouldn't hesitate a second to do so! It introduced me to great people, and it
    gave me imagination, ideas, energy, LIFE! It gave me laughter, sadness, love,
    hate.. it gave me MUSIC and PIXELS .. it taught me so many things .. I would be
    a completely different person without Amiga and C64 scene. I don't think I could
    be considered being ALIVE! I am just sad it's not like it used to be... but I am
    happy for the great memories and the happy childhood it all gave me.. of course
    it might have given me a bit bad eyesight and made me a bit nerdy and unsocial
    but that's small considering the benefits :)


  • 14-Are you still active in the scene these days?

  • Nope. The modern "scene" doesn't really interest me. All the excitement is gone.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Jack-All, Duken, Miiah, Lauruska, Mad Jack, Lion, Massa, Judge, Kiba.. all the
    scenedudes that were nice to me in the BBS era.. and all my childhood friends.

    In this world.. I really don't have anything to say anymore.. Maybe I am ready
    to listen now.

    Thank you for this opportunity to answer these questions.. and thanks to everyone
    who has helped me, been my friend or enemy, and of course thanks to everyone
    that is still in my life.


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
    ----------------------------------------------------------------------------


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