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Omega 
Handle: Omega
Real Name: Per Karehed (ex. Per Carlsson)
Lived in: Sweden
Ex.Handles: Synchro, PC, P.C., P. C., Per
Was a member of: Dual Crew (DC), Maniac of SynthetiK (MOS), Necatrix, PowerDrive, Rebels (RBS - RBL), Rebels pc (RBS - RBL), Sound Wizards (SDW), The Movement (MVT - MOT - MNT), The Powerlords (TPL - The Powerlords Corporation)

Modules: 40  online
Interview: Read!
Pictures: n/a

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Omega

    Group: Rebels

    Date of birth: 74.04.09


  • 1-How did your interest for computers start? Which year was that?

  • Like many others, I think I was blinded by the beautiful graphics and the
    magic sound of the beloved Commodore 64. I approached it rather late as I
    remember and I had the Commodore 128-model. I'm not sure but I think I got
    it around -86.


  • 2-What machines did you previously have? What did you do with them?

  • Well, my Commodore 128 was mostly used for fun, playing games and listening
    to a lot of nice music, dreaming of doing the same things one day. It was
    not until

    I got my Amiga500 that I started composing in Soundtracker. I was into the
    scene thing attending some parties and all that for a couple of years.

    Later on I bought a PC, and nowadays I mostly use different Macs, fiddling
    around in Photoshop.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • That was the closest thing for me since I was very interested in music, and
    wanted to be able to do my own pieces and experiment with different sounds and
    so on.


  • 4-Which composing programs have you been using? Which one in particular?

  • The first attempts were made with Soundtracker, but mostly I used Noise- and
    Protracker.


  • 5-With which module did you feel you had reached your goal?

  • To be quite honest, I don't really think I reached any particular goal, but
    I had fun meanwhile.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I found a site where they had some of those old tunes that I made, and of
    course I couldn't resist downloading them. It was fun listening to them, but
    most of them don't sound too good in my ears nowadays. For example, I had one
    song in a small text-based game called Bleed II, by Dual Crew. Horrible
    electric guitars and an awful melody. Hopefully nobody remembers... ;-)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think the music and the sound is extremely important for the overall
    impression, whether it's a game or a demo. If it actually is in harmony with
    the visuals, then I'm thrilled. So I guess that leaves it at a 50/50 ratio!
    I'm not a guy who get off by watching a highly advanced coded thing if it
    doesn't look any good.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I have a small midi-keyboard and try some things for fun from time to time.
    Nothing serious ever come out of it though.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • There is some good music made today thanks to technique being available to
    the masses. However, because of the same fact, most of it is rubbish.

    In the end it's still good that we all the possibily to present, well
    technically good music, without being ruined. The creative side is harder to
    buy for money.


  • 10-Could you tell us some of your all times favourite tunes?

  • Hard to say, but on the amiga I enjoyed music from many different musicians.
    Bruno was one of the favourites, and also Mantronix/Tip productions were nice.
    The one that impressed me the most though was Charles Deneen of Maniacs of
    Noise. I sometimes listen to his superb 8-bit pieces even today.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No, definately not!


  • 12-What bands are you currently listening to?

  • Taste varies, but lately I've been listening to The Thrills album "So much for
    the city" quite a lot. I also enjoy a lot of swedish artists, like Stina
    Nordenstam, The Plan, Weeping Willows and Sophie Zelmani. The Smiths and
    Morrisey must ofcourse be mentioned here as well.


  • 13-What does/did the amiga/c64 scene give you?

  • Many late nights in front of the tracker! :-) I wrote long letters with many
    guys around in Europe and that was really wonderful. Unfortunately I've lost
    contact with most of them today, but once in a while someone finds my e-mail
    and I get a nice surprice.


  • 14-Are you still active in the scene these days?

  • No, I'm not!


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hi to fesken Tip/Phenomena.


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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