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Handle: Paniq
Real Name: Leonard Ritter
Lived in: Germany
Ex.Handles: PNQ
Was a member of: Crystal Jungle Team (CJT), Farbrausch (FR), Tokyo Dawn Records (TDR), Vacuum (VCM - VAC)

Modules: 19  online
Interview: Read!
Pictures: 5  online


          `n.          .rP'
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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Paniq

    Group: Farb-Rausch, Vacuum

    Date of birth: 31.7.1980

  • 1-How did your interest for computers start? Which year was that?

  • It was 1989 when i was 9 years, my mother bought herself a 12MHz 286 IBM-PC,
    and i was instantly in love.

  • 2-What machines did you previously have? What did you do with them?

  • My first own machine was a 286, too, until iD released DOOM which didn't run
    on a 286, so i tried to get a 386 as fast as possible. Until i got that machine
    i kept programming with GW-BASIC. I had an Amiga 500 too for some time, that
    died because of overheating. When i had the 386, i also got interested in
    network play and i played with my brother a lot of doomII using a serial cable.
    I also played around with Cubase/MIDI on my mom's Atari. Then, apogee/3d
    realms released Duke Nukem 3D, and i needed a 486 badly - which i got. At this
    time i had already experience in GW-BASIC, QBASIC, QuickBasic, and i was
    making music - with a little Tracking Shareware Program named CREATOR which
    was so crippled that you could only do 3 patterns with it. I got a 486-DX4-133
    later which i bought myself (the first time, whoo!), and i was already into
    messing around with hardware. At this time i had bought very cool stuff like
    a networking card, and i was using scream tracker 3 which i found on a
    demomaking-cd i stole in a supermarket (hey, i was young and needed the
    binaries!). Guess when i got myself a Pentium (whoah!) - that was when iD
    released Quake. I changed to Impulse Tracker 3 later, and bought myself a 3Dfx
    Voodoo accellerator. Internet came. I learned C/C++, Tcl/Tk, pascal, ASM. Then
    a K6-2 266MHz (Unreal, voodoo 2 and a TNT2 later), and then a big hole - . -
    finally i'm sitting here with a P3-500MHz, no games on my harddisk, but Buzz
    Tracker, VC++ & MSDN and DSL.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I am also making graphics and I code, but that are not the skills I show to most
    people, though my friends know that I do a lot with PC's. I've always spent the
    most attention on making music, because i was creating something that was alive.
    Music is one of the most powerful forces to humans in this universe and it's
    impression remains unexplainable. A rhythm is feeling, and much older than
    humanity. It's almost religious, mystic to me. I'm strongly addicted to all
    kinds of music, and a big fan of mathematics, and my current coding project is
    also about music.

  • 4-Which composing programs have you been using? Which one in particular?

  • see question 2.

  • 5-With which module did you feel you had reached your goal?

  • Haha. That question implies that I ever had a goal when making music, and
    that's partially true. When I was 16-18, my goal was to make people consider
    my music as good, and i was almost fighting for attention. Now that I'm 21 and
    went through a lot of hard changes, I keep my attention on the process while
    i'm making music, I take the process very serious, and my goal is to recreate
    feelings and moods that I admire.

  • 6-Is there a tune you would like not to remember? For what reason?

  • I don't remember :) I often listen to my own music as some kind of exploring
    myself and enjoying my creations (hey, god did that too, didn't he?), some
    tracks I like more, some I like less - and sometimes I listen to tracks again
    that I already didn't like when I finished them. I think, once you get
    distance to your past and your old self, you find distance to your tracks,
    and you start to like them again.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music controls pretty much anything. Since there are more good musicians than
    demo creators who can put feelings and logic into a piece of rhythmic aureal
    information transmission, you see that a demo without music tends to be very
    boring and lifeless. Demo coders often do not have the skills to create
    athmosphere and stories, though some GAME programmers work together with
    designers and storytellers to add more quality to their games - where music
    works a lot together with the ongoing of the story. (example: all LucasArts

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Both, though I'm mainly coding at the time.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • MP3 is the work of geniuses, WAV is an intermediate format, MIDI shall die at
    last and rot in hell - ah well, no, MIDI is a cool idea, but the implementation
    sucks. Then again, I wouldn't make music without MIDI.

  • 10-Could you tell us some of your all times favourite tunes?

  • Yes, the music that influenced me the most was the first and second album of
    The Prodigy and a lot of music without names, mainly Breakbeats, Jungle,
    Drum&Bass, Goa/Psytrance, some Techno, Tribal, Electro, Pop music.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No. The internet remains the best releasing platform.

  • 12-What bands are you currently listenning to?

  • None. I listen to goa streams all day while coding since I've got myself a major
    music overdose through Audiogalaxy. I downloaded 10-20 tunes of different
    styles and went all through them almost every day, so "individual" music has
    lost it's value in favor as to "world" music - music that was made by
    individuals but has the sound of the universe in it. That's why i wouldn't tell
    individual names. Ah well i could do some advertising at least. I like the music
    of ronny pries/farb-rausch, wayfinder/azure/fr and jco/concept a lot. hehe.

  • 13-What does/did the amiga/c64 scene give you?

  • Nothing!! I have nothing in common with these freaks who sit at their computers
    all day coding and making music! :P Ah well, it's old-fashioned or something i
    think, most of them do not seem to have enough money for a PC.

  • 14-Are you still active in the scene these days?

  • Yes, i attend some demoparties like mekka/symposium every year, this year I
    was one of the organizers at ms2k+2, I made a tune for apocalypse inc's
    psychedelic demo RTR ( http://www.ainc.de ) and released a tune which got #14.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • A tip for novice musicians? Computers are a great thing. So is life. Being
    good is not a matter of skills, it's a matter of being. Feel 100%, See 100%,
    Think 100%, Love 100%. If people like you, they will like your music. And with
    the universe it's like pretty much anything: love it or leave it, unless you're
    waiting for something. And uhm... be interested in humanity. Expand your reality.
    Hm. Wurst.

    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners

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