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Paniq
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Paniq Group: Farb-Rausch, Vacuum Date of birth: 31.7.1980 It was 1989 when i was 9 years, my mother bought herself a 12MHz 286 IBM-PC, and i was instantly in love. My first own machine was a 286, too, until iD released DOOM which didn't run on a 286, so i tried to get a 386 as fast as possible. Until i got that machine i kept programming with GW-BASIC. I had an Amiga 500 too for some time, that died because of overheating. When i had the 386, i also got interested in network play and i played with my brother a lot of doomII using a serial cable. I also played around with Cubase/MIDI on my mom's Atari. Then, apogee/3d realms released Duke Nukem 3D, and i needed a 486 badly - which i got. At this time i had already experience in GW-BASIC, QBASIC, QuickBasic, and i was making music - with a little Tracking Shareware Program named CREATOR which was so crippled that you could only do 3 patterns with it. I got a 486-DX4-133 later which i bought myself (the first time, whoo!), and i was already into messing around with hardware. At this time i had bought very cool stuff like a networking card, and i was using scream tracker 3 which i found on a demomaking-cd i stole in a supermarket (hey, i was young and needed the binaries!). Guess when i got myself a Pentium (whoah!) - that was when iD released Quake. I changed to Impulse Tracker 3 later, and bought myself a 3Dfx Voodoo accellerator. Internet came. I learned C/C++, Tcl/Tk, pascal, ASM. Then a K6-2 266MHz (Unreal, voodoo 2 and a TNT2 later), and then a big hole - . - finally i'm sitting here with a P3-500MHz, no games on my harddisk, but Buzz Tracker, VC++ & MSDN and DSL. I am also making graphics and I code, but that are not the skills I show to most people, though my friends know that I do a lot with PC's. I've always spent the most attention on making music, because i was creating something that was alive. Music is one of the most powerful forces to humans in this universe and it's impression remains unexplainable. A rhythm is feeling, and much older than humanity. It's almost religious, mystic to me. I'm strongly addicted to all kinds of music, and a big fan of mathematics, and my current coding project is also about music. see question 2. Haha. That question implies that I ever had a goal when making music, and that's partially true. When I was 16-18, my goal was to make people consider my music as good, and i was almost fighting for attention. Now that I'm 21 and went through a lot of hard changes, I keep my attention on the process while i'm making music, I take the process very serious, and my goal is to recreate feelings and moods that I admire. I don't remember :) I often listen to my own music as some kind of exploring myself and enjoying my creations (hey, god did that too, didn't he?), some tracks I like more, some I like less - and sometimes I listen to tracks again that I already didn't like when I finished them. I think, once you get distance to your past and your old self, you find distance to your tracks, and you start to like them again. Music controls pretty much anything. Since there are more good musicians than demo creators who can put feelings and logic into a piece of rhythmic aureal information transmission, you see that a demo without music tends to be very boring and lifeless. Demo coders often do not have the skills to create athmosphere and stories, though some GAME programmers work together with designers and storytellers to add more quality to their games - where music works a lot together with the ongoing of the story. (example: all LucasArts adventures.) Both, though I'm mainly coding at the time. MP3 is the work of geniuses, WAV is an intermediate format, MIDI shall die at last and rot in hell - ah well, no, MIDI is a cool idea, but the implementation sucks. Then again, I wouldn't make music without MIDI. Yes, the music that influenced me the most was the first and second album of The Prodigy and a lot of music without names, mainly Breakbeats, Jungle, Drum&Bass, Goa/Psytrance, some Techno, Tribal, Electro, Pop music. No. The internet remains the best releasing platform. None. I listen to goa streams all day while coding since I've got myself a major music overdose through Audiogalaxy. I downloaded 10-20 tunes of different styles and went all through them almost every day, so "individual" music has lost it's value in favor as to "world" music - music that was made by individuals but has the sound of the universe in it. That's why i wouldn't tell individual names. Ah well i could do some advertising at least. I like the music of ronny pries/farb-rausch, wayfinder/azure/fr and jco/concept a lot. hehe. Nothing!! I have nothing in common with these freaks who sit at their computers all day coding and making music! :P Ah well, it's old-fashioned or something i think, most of them do not seem to have enough money for a PC. Yes, i attend some demoparties like mekka/symposium every year, this year I was one of the organizers at ms2k+2, I made a tune for apocalypse inc's psychedelic demo RTR ( http://www.ainc.de ) and released a tune which got #14. A tip for novice musicians? Computers are a great thing. So is life. Being good is not a matter of skills, it's a matter of being. Feel 100%, See 100%, Think 100%, Love 100%. If people like you, they will like your music. And with the universe it's like pretty much anything: love it or leave it, unless you're waiting for something. And uhm... be interested in humanity. Expand your reality. Hm. Wurst. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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