Welcome, Guest. Please login or register.
Did you miss your activation email?
Handle: Ronny
Real Name: Ronny Pries
Lived in: Germany
Ex.Handles: RP, R0nny, Herr Weltschaft, Murray Prisinski, rktic, rpfr, R. Pries
Was a member of: Alpha Flight (AFL), Bing Bang University (BBU), Electronic Knocked, Farbrausch (FR), Free Electric Band pc, LATEX, Lego (LGO), Phase Distortion (PHD - Phase D - Phase'd), RohFormat, Still pc (ST), Teklords (TLS - TL), Thinner

Modules: 70  online
Interview: Read!
Pictures: 2  online


          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: Ronny

    Group: Farb-Rausch

    Date of birth: 07/13/1976

  • 1-How did your interest for computers start? Which year was that?

  • I think the first "computer" game i played was Pong around 1981-82. That
    dropped my attention to follow pixels moving on a screen. The first real
    computer i saw at a friends' family (don't remember the model or brand
    anymore), they played some ugly games on it that i didn't understand at
    all. But i remember that i was pretty fascinated that they hacked something
    on a keyboard and the computer corresponded to that (it loaded a program:).

    In 1985 my parents bought their C64 and guess who used it most of the time :)

  • 2-What machines did you previously have? What did you do with them?

  • A C64 was my first own computer. Must have been around 1985 when i got it. I
    used it for playing games, writing stupid basic programs, tried to make some
    graphics and jerked around with various intromakers. Finally, i tried to use
    Sidmon etc but i wasn't successful with them (too much hex :), had more luck
    with Alphadrummer.

    I sold my C64 for an Amiga 500 in the very late 80's and spent a lot of time
    with games before i finally watched TRSI's Megademo. That made me want to use
    the computer a more creative way than just playing Turrican. A few weeks later
    i got ST-00 to ST-10 and a whole lot of modules. I became a demo and tracker

    Next up was an A1200 (still with me). Most remarkable thing during that time
    was my first sampler, a Technosound Turbo. Ah, and of course joining the
    internet, making new friends and releasing my first modules at Phase Distortion.

    In 95 i got my first PC, a pentium 90 that wasn't working at all. I hardly
    never used it until i noticed Fasttracker II on Symposium 96. That definitely
    kicked my ass.

    From that time on i had a PII, a Celeron, an Athlon and now a P4 (Mobile).

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • As long as i can remember i loved to listen to music. It was just a matter of
    time until i started to make music. Apart from that i tried to code, but until
    today i'm not able to write more than HTML. And i still do gfx, now and then.

  • 4-Which composing programs have you been using? Which one in particular?

  • Noisetracker, Protracker, Fasttracker II, Logic Audio and Buzztracker. Buzz is
    my first choice since 3 years. I partly use Logic for scoring Music for our

  • 5-With which module did you feel you had reached your goal?

  • Hm. 1 Million Miles (from Alto Knallo/FEB, 1st place Democompo at TP'96) is
    pretty remembered by many people, i still receive mails for it. But in fact,
    i never reached any goal yet because i didn't set one.

  • 6-Is there a tune you would like not to remember? For what reason?

  • No.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • A music that fits can intensify the experience of a demo or game. On the other
    hand the best demo doesn't work if the music sucks. It's as essential as the
    visual presentation, sometimes maybe even more. Music in games is mostly more
    in the background beeing payed way less attention.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • I never stopped making music. Recently i'm active in the demoscene, on netlabels
    and "usual" labels and sometimes for my job.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Who cares about formats if the result is worth beeing listened?

  • 10-Could you tell us some of your all times favourite tunes?

  • My alltime tracking top 5:

    a. mod.synergy by bit arts, soundtrack from turmoil/sanity. It's the best
    module i have ever heard and remembers me of the title music used in the
    trailer for a german documentary series called "Abenteuer Forschung".

    b. mod.melonmania by audiomonster, used in sos by melon (?). It's a miracle to

    c. clone it.xm by hunz, brilliant in every way.

    d. Music from Turrican 2. Maybe the best game soundtrack ever made.

    e. Cosmic Outflow.xm by Falcon - it rules.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not yet, but who knows :)

  • 12-What bands are you currently listening to?

  • Uf, i listen to a lot of different styles. The list of artists i've recently
    been listening to is endless but amongst were Saafi Brothers, various releases
    from the technolabel Kanzleramt, Elektrolux releases...

  • 13-What does/did the amiga/c64 scene give you?

  • An awesome (sub)culture which is great beeing a part of.

  • 14-Are you still active in the scene these days?

  • Yes, of course. Yoda, KB and i founded farb-rausch back in 2000 and it's still
    a big role in my life although my reallife recently doesn't let me spend as
    much time on it as it'd deserve.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • My son Luke, my girlfriend Nora, my parents & the family, everybody at
    farb-rausch, _rohformat & thinner, the #kotraum, #buzz, #phatbuzz, #k-v-r,
    #trax & #amigascene possees, pouet, scene.org and everybody i forgot.

    Don't steal work of others.

    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners

who's online?

21 Guests, 0 Users (4 Spiders)
Brandwatch, Bing, Ahrefs (2)

Processing Time: 0.0525 Secs