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Spot 

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Spot

    Group: Up Rough

    Date of birth: 780117


  • 1-How did your interest for computers start? Which year was that?

  • Hmm... 1988 sometime. My brother introduced me to his C64, and it was
    love at first sight!


  • 2-What machines did you previously have? What did you do with them?

  • C64. Playing games. Pixeling.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Who said i made music RATHER than pixeling? =) I like doing both.


  • 4-Which composing programs have you been using? Which one in particular?

  • Protracker and Digibooster. Digibooster is the one I prefer, as it supports
    soundcards.


  • 5-With which module did you feel you had reached your goal?

  • Waaaw.. none so far. The one I have received most comments on is Underneath
    our home. I made it in 1995 and i still receive like 5-6 mails a year. =)


  • 6-Is there a tune you would like not to remember? For what reason?

  • MMmm... no...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Watching a demo without music is even more boring than watching a
    standard effect demo. Hey guys.. let's be innovative and do something
    intresting, a bunch of effects one after another simply isn't funny
    anymore. Let's get some interactive things inside the demos. That
    would make it more fun, take the paperdoll in the Up Rough musicdisk
    as an example. ;)


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Everything i do nowadays tend to sound like shit.. I turned on my sweet
    Amiga 10 minutes ago just to compose a tune for the compo at LCP but I
    ended up aswering this interview instead. The answer will have to be No.
    I Don't compose much nowadays, i concentrate on my GFX.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think the files are to BIG! Hehe, my poor 56k modem simply can't cope with
    the size of those files. And i kinda like to keep it oldskool.


  • 10-Could you tell us some of your all times favourite tunes?

  • No.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No.


  • 12-What bands are you currently listenning to?

  • I am listening to various reggae artists at the moment.


  • 13-What does/did the amiga/c64 scene give you?

  • Lot's of fun and lot's of friends. Hmm.. And my current
    job too i guess. :)


  • 14-Are you still active in the scene these days?

  • Yes. Very.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Maximum respect to the ones still keeping it real! I love ya all!!


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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