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Teo 
Handle: Teo
Real Name: Péter Hosszú
Lived in: Hungary
Ex.Handles: Teo P3, Teodotpeesri, Teo.p3, Pedro, Mao Ce, Float7
Was a member of: Biohazard, Bohema, Exceed (EXD - E), Focus Design (FD - FCS), Kangooroo (KNG), Magnesium, Nah-Kolor (NAH - N-K), PHD, Rebels (RBS - RBL)

Modules: 88  online
Interview: Read!

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Teo

    Group: Kangooroo, Exceed

    Date of birth: 23/11/1976


  • 1-How did your interest for computers start? Which year was that?

  • In the mid 80's I always went to my friend to play with his c64.


  • 2-What machines did you previously have? What did you do with them?

  • '88 - c64 (still have it) - games
    '91 - a500 (sold) - games / demos
    '93 - a1200 (still have it) - games / demos / musicmaking
    '00 - pc - games / demos / musicmaking / programming


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I had no talent for coding or graphic.Had no talent for music either, but this
    can be learned easier than other things, since it consists of more clichés.


  • 4-Which composing programs have you been using? Which one in particular?

  • Protracker, Octamed SoundStudio, MLine Editor, DigiBooster Pro


  • 5-With which module did you feel you had reached your goal?

  • Depends on what the goal was.But I'm more or less satisfied with some of them.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I think noone can forget where he came from, so I proudly stay to my older tunes
    aswell. We all were beginners once. :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Sometimes a music "sells" a production, sometimes the music lowers its worth.
    The most important is to create a music what fits into the overall concept of
    the demo / game. And a demo / game without music? No way...


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I do it for myself in my leisure time mostly. Don't feel experienced enough
    for a commercial product yet.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Mp3 is a great thing for all musicians to spread their work.And it doesn't
    limit you as tracking does.


  • 10-Could you tell us some of your all times favourite tunes?

  • There are a lot, and the space is too limited for count them all.

    I got lot of inspiration from Jeroen Tel (his Supremacy tune is one of the
    best ever made for c64), Groo, Jogeir Liljedahl, Laxity (the Kefrens
    coder/musician), Ben Daglish, and a lot of other ppl...


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Maybe someday. I have no clue what future will bring...


  • 12-What bands are you currently listenning to?

  • Mostly goa artists like Astral Projection, Dimension 5, Ra, Hallucinogen,
    Bypass Unit, but I listen too all kind of music what has something for me.
    Even commercial crap can appeal me sometimes :)


  • 13-What does/did the amiga/c64 scene give you?

  • A lot of friends, parties and boozing.It's not a lifestyle for me, but I stay
    in contact with all my scene-mates all over from the world.


  • 14-Are you still active in the scene these days?

  • More or less yes. And only on the Amiga-scene, i still think pc is a
    sucky demo-machine :)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • All active amiga sceners, who keep this great thing called amigascene still
    alive. My groupmates in Kangooroo and Exceed. All nice people who I met at
    Mekka Symposium, and probably will meet over and over again.
    Zixaq for finding my sweatshirt at M/S 2000 :)
    Frequent for taping me Atari demos.
    Sondre for always being able to help us out when we needed his talent
    Loaderror for being Loaderror
    Jamie for being a pornstar
    Kalms for being friendly to east-european amiga-sceners :)
    Robson for saving my ass
    ...hmmmm this list will be endless, unless i stop it now.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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