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The Loop 
Handle: The Loop
Real Name: Daniel Peter Lafrentz
Lived in: Germany
Ex.Handles: DPL, D.P.L., Lou van B., Daniel P. Lafrentz, Daniel Lafrentz
Was a member of: Abyss (AYS), Arise (ARS), Artwork (ATW - ART), Faith (FTH), Garnix, Gods (GDS), Jump, Platin (PLT), Scandal (SCL), Surprise!Productions (S!P)

Modules: 81  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: The Loop

    Group: Artwork (died in 1997?)

    Date of birth: 29.11.1974


  • 1-How did your interest for computers start? Which year was that?

  • 1986 when I got my first Amstrad CPC.


  • 2-What machines did you previously have? What did you do with them?

  • I had the CPC (programming), a C64 (gaming), an A500 (gaming, music),
    an A1200 (music, internet, everything), up to now various PC's and a
    laptop (music, studies, webdesign, programming, business).


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Because I was better in making music.


  • 4-Which composing programs have you been using? Which one in particular?

  • Virtually only Protracker.


  • 5-With which module did you feel you had reached your goal?

  • "Ego Pumping" (finished in the end of 1996). It was never released. What a
    pity!


  • 6-Is there a tune you would like not to remember? For what reason?

  • No. Some are bad, some are good, but if you put all of them together they
    demonstrate the evolution of skills and creativeness. That is why every song
    is important.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music is an essential part of everyone's life. You can't record a piece of art
    or code on a tape and listen to it while you're on your way to the next party.
    And I never heard that people cry, scream, go crazy about some piece of art or
    code. Music brings art and code together.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Not at all.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • No idea - I don't listen to them. May be they have better hardware capabilities
    but they won't make better music than we did 8 years ago.


  • 10-Could you tell us some of your all times favourite tunes?

  • Hey Kiddies, do you remember these???

    Jester - The Machinery because it rocks.
    Julius (former Mad Freak) - 3D Demo Part II Music (can't remember the name)
    because it's so sweet.
    Heatbeat - Street Jungle because it's synth pop at its best.
    Jogeir - Psychedelic Demo Tunes (Name?) because it fits the demo.
    Romeo Knight - Red Sector Megademo Part 2 Tune (Name?) because I never
    enjoyed a piece of music like that ever before.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nice idea but why should I?


  • 12-What bands are you currently listenning to?

  • Mainstream.


  • 13-What does/did the amiga/c64 scene give you?

  • It was a big family of nerds, unable to survive in society, but enabled to
    create fascinating beautiness with computers. The scene was great (I bet it
    still is). Composing gave me pride, freedom, self-esteem.


  • 14-Are you still active in the scene these days?

  • Not at all.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Let the scene never die. I enjoyed it, I did my bit, and my time is over.
    Kiddies, keep it up!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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