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Tivurr 
Handle: Tivurr
Real Name: Klaus Mulvad Nielsen
Lived in: Denmark
Ex.Handles: Dice, Klaus Nielsen, Klaus M. Nielsen
Was a member of: Ascension, Direct, Kefrens (KFS - K - KEF), Polka Brothers (PB), The Movement (MVT - MOT - MNT), Upfront (UPF)

Modules: 52  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Tivurr/Dice

    Group: Polka Brothers, Mövement

    Date of birth: july 13th, 1975


  • 1-How did your interest for computers start? Which year was that?

  • I beleive it was the year 1983, when I convinced my parents to go to
    germany to buy a Commodore 64. I first tried it at my uncle's and
    was blown away from day one. :)

     
  • 2-What machines did you previously have? What did you do with them?

  • Well besides c64 and Amiga500, I've had two (damn) PC's and I've got a
    Nintendo64 (great fun). On the C64 I did a little programming
    (nothing fancy), a little graphics and a whole lot of gaming.
    On my amiga I mostly composed music (and played games). When I got
    my first PC (in 1995) I took up 3D-modeling which is quite good fun
    (along with playing games). My Nintendo is used for playing games (indeed).
     

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I dunno. on the c64 I programmed a bit and made a little graphics but no music,
    so perhaps it was the fact that, when I got my Amiga, I felt that it was
    the most interesting thing to take up - seeing as I hadn't had the
    possibility on the c64. And I just stuck with it.

    Today music is the most important thing in my life. I think about music
    constantly.
     

  • 4-Which composing programs have you been using? Which one in particular?

  • At first I used Octalyzer and Soundtracker (can't remember which versions).
    Later there was Noisetracker, Startracker and Protracker (which I made
    most of my music with on the Amiga).

    I also used Bars'n'Pipes a bit. On the PC I've used Fasttracker, Cubase and
    Cakewalk.

    I also use SoundForge, CoolEdit and various softwaresynthesizers.
     

  • 5-With which module did you feel you had reached your goal?

  • Hasn't happened yet (probably never will). I'ts always just a question of
    minimizing the gap between what you wanted to do, and what actualy came
    out of it.

    If I ever feel that I've reached "my goal" I will stop making music.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Yep, ofcause there is (several actually), but I'm not going to tell you
    which one because that would only draw attention to it ;-)

     
  • 7-In your opinion, what's the value of a music in a demo, game?

  • Depends on the demo. When we did "Friday at Eight" the music played a
    very big part of the final result. If you check out the routines isolated
    they're not realy that great and the graphics, well there is practicaly
    no graphics in there, but because it's all so well timed to the music,
    it is quite entertaining to look at. In other demos you could almost
    through any odd module in and it would give more or less the same
    feel (or lack of feel).

    Generaly though, I think that music plays a larger role than people sometimes
    give it credit for. The thing is; you can turn your head if a logo is ugly,
    you can forget a routine if it's boring, but if the music sucks it makes
    the demo poorer from start to end and it tends to annoy the hell out of
    you. At the same time if the music is great it affects the whole
    demo too.
     

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Both. I'm currently employed by a dansish Television/Games -company
    called ITE, where I make the music/sfx/speakediting together with two
    other guys. I love that. It's cool too be able to make a living, doing
    the one thing you like best. In my leisure-time I also compose music,
    techno and ambient music.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well, they are as good as people make them :-) I don't think there is
    anything wrong with the new music-formats. Ofcause it's nice to be able
    to load a mod and then have both samples and patterns to check out, but
    other formats give other oppertunities e.g. unlimmited tracks, pos-
    sibility of using eq and compressor etc. things you can't do in a tracker.
     

  • 10-Could you tell us some of your all times favourite tunes?

  • Auch, what have we.... I've always thougt that "sound o da lunatic" was
    one of the best modules I ever heard. Imbarresing as it is, I can't
    remember the composers handle (I think he was from a demo-group called
    "Gollum". his handle was something like svolcraq(?)).

    Anyway he (rightfully) won the music-competition at TG94 in Norway. Other
    than that, there are several extremely skilled musicians like Heatbeat,
    Maestro, Spaceman/nuke, audiomonster, Bruno, groo, tip/mtx/firefox,
    Romeo Knight etc. etc. and lots more great modules.
     

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I'm doing an audio-CD planned for release some time near the end of this year.
    However it's not based on material from my amiga-days. All the tracks
    are brand new and made with midi-equipment.

    I don't think I will ever remaster any of my old tunes, they are fine as they
    are and they belong to the past.
     

  • 12-What bands are you currently listenning to?

  • Underworld, Chemical Brothers, a lot of European and Detroit-techno
    plus a wide variety of ambient-music (strictly electronic music as you see).
     

  • 13-What does/did the amiga/c64 scene give you?

  • Loads of extreemly good friends, a place to be heard. It was the best
    community I've ever been a part of, and I'm planning to start making
    demo's again with surfsmurf (former Slammer/Anarchy).

    It will be under Mövement and will be for Playstation (more or less the only
    mashine to match the demo-friendliness of the amiga)
     

  • 14-Are you still active in the scene these days?

  • Ahh well - look up ;-)
     

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Not really. Except that I hope you can use this...


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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