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Handle: Trazer
Real Name: Jimmy Paul Hansson
Lived in: Sweden
Ex.Handles: n/a
Was a member of: Classic (CLS - CLC), D-Tect (DTC), Danger Productions, Delight (DLT), ENERGY (ENG), Orient (ORT), Silver Productions

Modules: 18  online
Interview: Read!
Pictures: n/a


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Trazer

    Group: Danger Productions, Orient

    Date of birth: 77 12 09

  • 1-How did your interest for computers start? Which year was that?

  • When a friend gave me noisetracker with some tracks from kaktus & mahoney and
    Tip/Dual Crew on Amiga. I was really fascinated by the sound. I don't remember
    exactly when it was but it had to be somewhere around 1987-1989.

  • 2-What machines did you previously have? What did you do with them?

  • I had a Commodore 128 wich I more or less only used to play C64 games on.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • It was more rewarding for me than gfx and coding. I don't think I had the right
    amount of structual thinking for being really good at coding, although I have
    made a living out of coding for some years now :), and a good song has always
    been more interesting than a good picture for me.

  • 4-Which composing programs have you been using? Which one in particular?

  • Soundtracker, Noisetracker and Protracker. Protracker in particular.

  • 5-With which module did you feel you had reached your goal?

  • No one actually. Although listening to them today I am suprised by some of the
    details in the tracks considering my age when I made them. I was between 13-15
    years old back then.

  • 6-Is there a tune you would like not to remember? For what reason?

  • Yes, but I seem to have forgotten a lot of them anyway. :)

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Every bit is about equally important, the coding, design, gfx and music. But
    for me, and maybe I'm biased because I'm a musician, the music is just that
    little bit more important than the rest. The gfx and coding are clothing on
    the music so to speak. Almost like a music video, although the music is even
    more the center of attention in a music video. Many surely dissagree with me
    here but thats ok.

    In games it's a little bit different. A game with mediocre music can still be
    a very good game, but a great soundtrack makes all the difference in the world.
    Game music is more like movie soundtracks, it takes a backseat and is used to
    emphasize the important elements of the game/movie.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes. For leisure at the moment, but things seem to be happening in that

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well, the midi standard sucks I think. Mainly because I have had lot's of
    problem with it. It's an old standard and problems with timing, hanging notes
    etc.. are things you can expect. Although the trend with softsynths kind of
    erases this problem as long as you have a soundcard with low latency.

    Mpeg, was a necessery step in making music available online.

  • 10-Could you tell us some of your all times favourite tunes?

  • Amiga/C64:
    Commando - Rob Hubbard
    Street Jungle - Heatbeat
    Overload - Tip/Mantronix
    Phantasmagoria - 4-mat
    The final hyperbase - Tip/Firefox
    + many many more

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No.

  • 12-What bands are you currently listenning to?

  • Ask me next week and the list will be completely different.

    Son Kite
    Yoshinori Sunahara
    Sasha (airdrawndagger)
    Anthony Rother

  • 13-What does/did the amiga/c64 scene give you?

  • Experience, the realisation that I could make music, friends, and a lot of fun.

  • 14-Are you still active in the scene these days?

  • No. Although I would be interested in doing tracks for demos again, but I have
    no contacts in the scene at the moment. So if anyone read this and want to hear
    how I sound today...

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Yeah, but I doubt they'll ever read it :). Hi Daniel(Skilly), Pontus(Inm8),
    Daniel(UFO), Lars(Hijacker), Robert(Merlin) och Joakim(D-luxe).

    ...and another thing. We shouldn't underestimate the importance of good demos.
    Good demos are art, and all forms of art is important for every society in
    setting the compass for where whe want to sail.

    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners

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