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Typhoon 
Handle: Typhoon
Real Name: Håvard Tørå Olsen
Lived in: Norway
Ex.Handles: Havard Tora Olsen, Haavard Toraa Olsen, Håvard T.Olsen, Havard T. Olsen, Håvard Olsen, Havard Olsen
Was a member of: Avalon (AVL), Creators (CTR), Gods (GDS)

Modules: 14  online
Interview: Read!
Pictures: n/a

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Typhoon

    Group: Gods

    Date of birth: April the 12th 1975


  • 1-How did your interest for computers start? Which year was that?

  • I got interested in computers in 1986. I got my Commodore 64 then (gaming
    purposes only). In 1989 I bought my first Amiga 500 and pretty soon I got
    interested in music and graphics. I was introduced to the demo-scene in 1990.


  • 2-What machines did you previously have? What did you do with them?

  • I had the Commodore 64, the Amiga 500 and 1200.
    I used the Commodore 64 for gaming only, but the Amiga-models were used for
    scene-activities (music, graphics, demo-making) and some gaming.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • In fact, I did both music and graphics. Graphics, actually, has been my main
    activity on the Amiga-scene. I ended up making music mainly because of my
    background as a drummer and playing the piano. When I grew up we always played
    music in our house, so I guess my interest came naturally. When the Amiga
    arrived I was introduced to the great sound and of course wonderful programs
    like Soundtracker. I started playing around, and when I discovered that it
    was possible to produce quality music all by myself, I was hooked!


  • 4-Which composing programs have you been using? Which one in particular?

  • I used various versions of Soundtracker but mainly the Protracker-series.
    Nowadays I use Fruityloops.


  • 5-With which module did you feel you had reached your goal?

  • He he. None of them... I'm pretty demanding when it comes to quality, and I
    always felt my modules fell short of work by the likes of Virgill, Moby,
    Heatbeat, Dizzy and so on... I guess the latest modules I made on the Amiga
    were ok. "Response theme" for instance. (from Avalon's demo Response)


  • 6-Is there a tune you would like not to remember? For what reason?

  • My lame attempts on chip-tunes are easilly forgotten. I didn't have the
    patience or skills to make them sound any good... :)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • The music is very important. It creates a mood and state of mind that you can't
    accomplish with effects and graphics only. I believe you can compare it to the
    movies. Imagine a horror-movie without music or sound. It just doesn't work like
    it's supposed to. Good sound-design should have a 50% priority in any serious
    scene-production.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I recently bought a program called Fruityloops, and have discovered the endless
    possibillities with sequencers, filters and the countless plugins. I also
    discovered the scene-dedicated music database Nectarine, and found tons of new
    tunes from several of my favorite composers. That gave me lots of inspiration,
    and I've started composing music on the PC. In fact I've made a comeback to the
    scene as a pixel-artist as well.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think the sound-quality really has improved. The great thing is that many of
    the old scene-musicians are still active, and are using new software to make
    top quality music.


  • 10-Could you tell us some of your all times favourite tunes?

  • Hmmmm... There are so many! I must mention Virgill's work especially. "Love
    like blood" is probably the most awesome track I can think of... It's played
    at least once every day on my PC... I must also mention tunes by composers
    like Dizzy, Little Bitchard, Reed, Moby, Heatbeat and many more...


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Simple answer: NO :)
    My old music is not worth remastering. I'll see what happens when I get
    started on the PC.


  • 12-What bands are you currently listening to?

  • Orbital, Fluke, Underworld, Tomahawk, Fantomas, Røyksopp, jazz-cd's and various
    moviescores.


  • 13-What does/did the amiga/c64 scene give you?

  • Lots of fun, wonderful memories and life-long friendships.


  • 14-Are you still active in the scene these days?

  • Yes. I've made a small comeback as pixel-artist and composer. I'm working on
    scene-related projects for Gods and some private stuff. It looks like it might
    be a productive time ahead...


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Thanks to all the great talents out there who compose awesome music and gives
    me so much inspiration! Also thanks to the people who dedicate their sparetime
    to maintain websites dedicated to scene-related productions. They are keeping
    the memories of the good old days alive...

    Also a little thank you to my wife Linda for keeping up with the constant
    stream of music from my PC!


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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