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Alias Medron
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Alias Medron Group: Padua/Samar (c64) and Vall@Day (pc) Date of birth: 14th June 1978 My interest for computers started back in 1987 when i wawas 9 years old and went through some computer mags of that time. My first computer was a Commodore c128D (1989). Later a 386pc came in my posetion and now i own a standard PC but have also all the old ones (386, 486). I used the c128 to play games at the beginning, later when i discovered the demo-scene i started to paint pictures and compose some tunes too. Still i paint and compose an PC and c128 (well, in c64 mode :) As mentioned above, i do gfx and music. Coding wasn't my stuff from the beginning, but lately i try to laarn some coding too. I had a biger interest in composing and pixeling because it looked more creative to me than coding.. here we go : On c64 : Music assembler, Future composes and several versions of DMC wich is my favorite one. On PC : ModplugTracker.. don't ask why.. i just like it :) I think a composer never reaches his goal.. he always has to improve and search for new styls rhythms etc. My favorite track is a little remake i made of a tune included in the game "The Last Ninja 2" (music from "The mansion" level) Hmmm.. many.. The reason? They just make me puke or where composed at times with absolutely NO inspiration.. just to kill some time. Well, just take a damn good demo and turn off the volume. In most cases the demo sucks without sound so i would say 50% of the demo is its music.. the rest is code,design and gfx.. Game music is something else. Some times it just plays in the background and has no effect to the overall feeling. Sometimes though it has an important role in the overall game feeling, atmosphere etc. I still compose mostly for fun. There are some thoughts about something comercial though.. there is just no time left to work on something seriously. Is this a question of how high quality wise theese formats are? If so, i would say mp3 is good for distributing music through the net.. wave is the only way to do some serious sound editing and midi.. well if you want to keep some game small sized you can use it but it is rather crappy. C64 : Last ninja soundtracks, Almost all tunes of Rob Hubbard, Drax, Jeroen Tel and many more.. i just love sid tunes. PC : The tunes in Second reality, a couple of Mufflers tunes (houjobb) and most tracks from Nagz Maybe.. who knows. Metallica, Iron Maiden, System of a dawn, Placebo, Mobby, Red hot chilly pepers and more.. Many friends, many nights of work, competitions, endless phonecalls and from time to time trouble with my parents (yep, back when i still went to school and pixeled or composed all night :) Yep, up and running. I am active on the c64 scene as gfxer and on Pc scene as composer and gfxer. Greets from me fly to : nlogn, ASD, dEUS, Nusty Bugs, quadra, The Lab, Oxyron, Chromance, Vantage, nagz, ^gfx, and all my groupmates in Padua and Samar ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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