Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Vegard! 
Handle: Vegard!
Real Name: Vegard Wolf Dyvik
Lived in: Norway
Ex.Handles: Symph'O'Nee, Symph O' Nee, Vegard, The Strangler, Lil'Wolf, Vegard W. Dyvik, Vegard Dyvik
Was a member of: Amnesia, Amnesia Designs, Awe, Babe, Balance (BLC), Beam, Cadaver (CDR), Crystal (CSL), J'Ecoute, Melon Dezign (Melon - MLN), MU Prod, Nocturnal (NCT), Scoopex (SCX), The Paladins, Wizzcat (WZC)

Modules: 98  online
Interview: Read!
Pictures: 10  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Vegard

    Group: Scoopex

    Date of birth: 16th Feb 1978


  • 1-How did your interest for computers start? Which year was that?

  • I loved playing computergames when I was a kid, and at the age of 12 I
    got an Amiga 500 (I think), and started using Sound Tracker and Noise
    Tracker, and later I used Pro Tracker. I've always thought it great
    that you can actually create something of your own with 'puters, I
    wanted to be a coder or gfx'er, but I was too dumb, and my drawing
    sucked knads, so I became a musician.


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 64 - I played Great Giana Sisters and Last Ninja, and made
    stupid little Basic programs.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Oh, I explained it up there...


  • 4-Which composing programs have you been using? Which one in particular?

  • Soundtracker, Noisetracker, Protracker and Fasttracker for PC. No I
    use Reason 2, Cubase SX and SoundForge


  • 5-With which module did you feel you had reached your goal?

  • Hmm... Module, haven't heard that name in so long.. I think maybe some
    of my chiptunes, and one called Monolog (or something) I think was
    pretty fun. I don't actually have any of my tunes anymore, so it's
    hard for me to say at this point... Sorry.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I don't think so, they all represent one level or era or whatever, and
    I just hope there is some progression in the quality and that it
    wasn't all shit.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It depends. When playing stuff like Day Of Defeat etc I don't want any
    music to disturb me, but the sounds are important. In a demo I think
    it's like with a film, the music and sound has such a hughe impact
    when it comes to set a mood - look at JAWS, what would it be without
    the soundtrack, for instance.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am, but not for "the scene" - I produce and DJ for/in clubs and
    festivals etc.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • As a DJ i prefer vinyl, but I think the whole MP3 thing is good, since
    it allows me to get fresh tunes from other DJs quickly and without the
    hassle of snail-mail. Also I like the fact that I can grab a new tune
    I just bought or got sent on promo, and edit it to my likings, then
    burn it out on CD and drop it in the club at night. Oh, and even
    better, I can burn my own tunes out, and drop them at the crowds,
    which is a great feeling (if the tune works) - On the other hand, I
    used to program my modules with loads and loads of codes in them,
    sometimes making them go backwards etc, I wanted my modules to show
    that I put some effort into them. I kinda miss that...


  • 10-Could you tell us some of your all times favourite tunes?

  • Are we talking modules here? In that case I guess it had to be that
    chiptune "Rebels" by 4mat.

    None module tunes... hmmm... there's so much... these are among them
    atleast:

    "Summerbreeze" - Isley Brothers


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I assume now that we are talking modules, and thus the anwser would be
    no.


  • 12-What bands are you currently listenning to?

  • Mate, I'm a DJ I listen to so much... Olav Brekke Mathisen and
    Sideshow Jøgge is a big hit here though, oh, and did I mention DJ
    Gregory?

    Almost anything by The KLF (more for nostalgic reasons though)

    "Plastic Dreams" (the original) - Jaydee

    "Ye Ke Ye Ke" (Both the original rmx and the hardfloor remix) - Mory
    Kante

    and so much more... My top tunes in 2003 must be;
    "Soliders" - DJ Gregory (absolutely stunning)
    and
    "Heartbeat" - Martin Solveig
    oh, but there is so much more... good year for music, it was!


  • 13-What does/did the amiga/c64 scene give you?

  • It gave me a startingpoint and an interest in music and music
    production, and it gave me some great times, good friends, and I think
    it gave me a drive to try and become "more" or "better" (since there
    was that whole "status thing" in being in the good groups etc) - and
    furthermore it gave me something to dedicate my time to when I was
    growing up.


  • 14-Are you still active in the scene these days?

  • no, I don't know anything about the scene at the moment, and I guess
    no-one knows who I am anymore either. I can imagine that peeps are
    turning out some pretty great looking and sounding demos at the mo'
    though. I might drop by one of the big parties at some point and see
    what it's like, allthough I probably wouldn't even understand the
    lingo that peeps use today...


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Damn, I wanna give love to everyone from back in a day. If there is
    any chance of them reading this. The Spaceballs people, Andromeda,
    Scoopex peeps (crazy they were), to Snuffy (obviously), Grey, Size,
    Carsten (what the fuck was your handle again?), Haakon, Totto, and all
    the old crews... I can't remember any names at the moment, but thanks
    to all of you who worked your asses off to make the scene a fun place,
    and I still think the tune that won the TG compo where I came almost
    last (I think I only beat Lizardking), I still think the tune that won
    eats crap. But hey, that's life... And I wanna salute all of you who
    keep the scene alive by making music, drawing gfx and programming
    demos. Oh, one thing I never got though is that "music video ripping
    scene" - peeps putting their crew name on some music video that they
    ripped... what the fuck is that? I'm not taking no credz for a tune I
    mp3ed (I guess there is a scene for that as well) - you know what we
    said; if you ain't got no talent, becomme a swapper (I guess that
    would be a trader or something today) ... hehe... sorry for that, no
    dis intended.

    Peace, people!


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


1 Guest, 0 Users

Processing Time: 0.0676 Secs