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Handle: Ziphoid
Real Name: John Carehag
Lived in: Sweden
Ex.Handles: n/a
Was a member of: Active, Brainstorm (BRS), Musicline (ML), Razor 1911 (Razor - RZR), Razor Design, Triumph 2001

Modules: 14  online
Interview: Read!
Pictures: 2  online


          `n.          .rP'
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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Ziphoid

    Group: Razor 1911/Musicline

    Date of birth: 1971-07-26

  • 1-How did your interest for computers start? Which year was that?

  • Well, basically, it all started when my father borrowed an old Luxor
    ABC-80 from his work and let me play with it... This was in -78, so I
    mean, it was cool just to have a computer that was smaller than a room
    and you could output structured text on... I also borrowed an Apple II,
    which was a really cool one with games such as 'Castle Wolfenstein',
    'Wavy Navy' and a couple of others...

  • 2-What machines did you previously have? What did you do with them?

  • My first own computer was a Sinclair ZX-80 to which I also bought the
    cool memory-expansion to make it have as much as 8kb... ;) After that,
    I've also owned a Sinclair Spectrum 48k, a VIC20, a Commodore PET (which
    I truly regret that I sold), a couple of C64's, a C128, numerous A500's,
    an A500+, a couple of A600's, 2 A1200's, an A1000 (which I also regret
    selling... ..badly!), 2 A2000's, 2 A3000's, a bunch of PC's, but no Mac
    (although I've got on at home). Almost all of the computers are gone
    now, but I've still got 2 PC's, 3 A500's, 2 C64's and my thrusty
    A3000T... ...not to count in the numerous pda's I've got, that is... :)

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well, basically, I didn't have to learn how to make music, apart from
    learning the specific programs, since I've always been into music of all
    forms... Never been a very talented graphician of any kind, so I knew
    that it just wasn't my game and today I think I can count myself as more
    of a programmer than anything else, but that's about to change... ;)

  • 4-Which composing programs have you been using? Which one in particular?

  • *hmmm* I've used a lot of them... On the C64 there was a lot of Future
    Composing, as well as using editors from Soedesoft and such...
    Sound/Rock-monitor was also quite often used... On the Amiga, there were
    a LOT of different programs, but of course I've used all kinds of
    trackers... Both Sound/Noise/Pro/andwhaterever-trackers, but also a lot
    of custom ones like our own Musicline Editor (Yeah!) and FredEd and a
    lot of others. For game-music purposes, I've mostly used proprietary
    soundroutines created by our own programmers. For instance, for the game
    'Combat Cars' on the Sega Megadrive/Genesis, I actually created the
    music in Microsoft Works, typing in a lot of dc.b's... :)
    Nowadays, I'm using a lot of the standard stuff like Cubase, Logic and a
    couple of others, although I really don't like it to a 100%, since I
    feel that you don't have complete control of everything you do...

  • 5-With which module did you feel you had reached your goal?

  • Tough one... Actually, I don't think none of my tunes has taken me as
    far as the goal, although I must say that I'm quite pleased with some of
    them, for instance a couple of tunes created in Musicline Editor as well
    as the title track to the game 'Fuzzball' which is a FredEd-tune. I've
    also created a couple of other (in my opinion) quite cool songs in
    FredEd which I'm quite pleased with, but I'm not that sure that too many
    of them actually has hit the streets... :) I also must say that my first
    'released' tune (MegaMix 88 from Razor 1911's 'Amuzing IV') took my ego
    a couple of floors higher after seeing/hearing it in about 40 different
    intros/demos after we released it... :)

  • 6-Is there a tune you would like not to remember? For What reason?

  • Neh, none in particular, since I've forgotten all about them... *s*

  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think it makes hell of a difference to the whole feeling of the game
    if it's very good music in it, and for demos, I actually must say the
    same... Too bad that there is too little spirit put into making good
    music and promoting it in products today... I mean, it's quite easy to
    buy in some songs from Chemical Brothers and so on, and don't really
    have to think about if it fits perfectly or not (not that I say that the
    music to WipeOut is bad and doesn't fit in, but I hope you get the

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Well, at the moment, my composing has been put on hold for the last
    three years, but I'm about to pick it up again, for starters as a
    leisure thing, but later on for professional use...

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think it's quite cool that the devices has been so powerful that you
    can have 'real' music on them, although it takes a lot more processing
    power to create good internal music, but the problem with 'pre-rendered'
    music is that it's very unflexible and makes it a bit hard to fit in
    fully into a storyline, like in a movie. I mean, in a movie it's a bit
    'simpler', since you got an exact schedule to follow and a very linear
    flow of everything, but in a game, you've got to take a lot of things in
    consideration. I really like the way LucasArts makes use of their
    programming skills with their excellent iMuse^Ù-system used in for
    instance 'The Secret Of Monkey Island' to make the music change as the
    game goes on...

  • 10-Could you tell us some of your all times favourite tunes?

  • Ow, there are a lot of them as well... I like almost everything the
    great Martin Galway (I kneel to thee!!) has done, especially stuff like
    Rambo, Ocean loaders, Wizball amongst others, and the other big one Robb
    Hubbards many interesting sounds and stuff has really get me going a lot
    of times... Other than that, I've always loved tunes with a lot of
    harmonies and melodies, like a lot of Titan/Uncle Tom's tunes and a lot
    of other stuff...

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nah, not really, since I really don't feel that the stuff I've made
    previously will do good in a big production, although some of my
    Musicline tunes could be cool to try to remaster...

  • 12-What bands are you currently listenning to?

  • *hmmm* Most dance/techno stuff of today, as long as it has a groovy beat
    and some nice melodis, like Scooter and such... :) I'm into all kind of
    music, except jazz, though...

  • 13-What does/did the amiga/c64 scene give you?

  • A lot! I mean, I wasn't very publically active on either the C64 or the
    Amiga, although I got to know a lot of cool dudes which has given me
    great pleasure during the years... Too bad I can't keep in contact with
    them all today, but if there are any old sceners that recognize me,
    don't hesitate to contact me! :)

  • 14-Are you still active in the scene these days?

  • Nope, haven't been in quite a while, although I still keep in touch with
    some guys that are... I really think the 'scene' has been to
    money-oriented with major game-sales and stuff, and I really don't like
    that kinda business, especially since I'm in the game-developing
    business myself...

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Well, no one in particular since I don't wanna miss anyone, but I'd like
    to say hi to all the great guys (and girls, btw) I've gotten to know
    during all these years in the scene... Hopefully, some of you out there
    perhaps have heard some of my tunes and perhaps even liked it... ...if
    so, I'm glad... :)

    Don't hesitate to contact me for anything... :)

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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