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Jeenio 
Handle: Jeenio
Real Name: Jorge Silva
Lived in: Portugal
Ex.Handles: Noise Bleeder
Was a member of: Accession (ACC - ACS), Darkness Unknown Force, Digital Artists Wired Nation (Dawn3), United Virtual Artists (UVA)

Modules: 17  online
Interview: Read!
Pictures: n/a

Interview


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           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Jeenio

    Group: Uva

    Date of birth: 29-12-1980


  • 1-How did your interest for computers start? Which year was that?

  • I remember being playing with the boxes where eggs are normally packed in
    (they are made of hard cardboard, with up's and down's, for the eggs) pretending
    that they were keyboards with the age of 10/11 (around 1991). Quite old, i know,
    but it worked near my parents, and then I got my first pc. A 386/25 mhz, with
    2mb ram and a HUGE 40mb hard disk. I guess it came just for the necessity to
    type in something...


  • 2-What machines did you previously have? What did you do with them?

  • Besides my trusty 486 (which was the upgrade from that first 386), which is
    somewhere in my parents house, I have with me another 486 (thanks go to Jeroen
    Tel, for the motherboard) and a Pentium120 - this is my actual PC.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I guess because I AM a musician in real life. I study choir conducting, and
    studied previously piano, singing and composing. And, of course, because
    musicians are the coolest in the demoscene.


  • 4-Which composing programs have you been using? Which one in particular?

  • I worked with Scream Tracker 3 - and then Impulse Tracker, which I still use
    today - but also with Cool Edit (for composing, yes :)


  • 5-With which module did you feel you had reached your goal?

  • I'm usually quite satisfied with my tunes, but some months later I think they
    suck a bit. That didn't happend though with Imposing, which was supposed to
    be a MC6 entrie, but I wrote wrongly the filename...


  • 6-Is there a tune you would like not to remember? For what reason?

  • Actually, there isn't. Even the very bad ones that i never released were
    somehow examples of what I don't want to do. Each one of them were good learning
    experiences.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Vital. Actually, there is no such thing like a demo without music. Even silence
    is part of the composition. :) But, seriously, the roll of the music is very
    important, it keeps the audience interested and, sometimes, amazed! Take, for
    instance, 2nd Reality, or Dope! Without music, they lose half of the importance
    in the demoscene's history.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am composing for both professional and leisure purposes. I don't make a cent
    with tracking, but I use sometimes my compositions in theatre or dance pieces,
    and if they get sold, then I get something :)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think that nowadays there are such easy-to-use and powerful programs and
    machines, that almost anybody can make some sound. "Some", I still think that
    to make whatever kind of music there are certain skills that you must build
    first. I believe it's very much a question of taste and styles, and I really
    enjoy all those mp3's I download, but in fact there is nothing like those old
    chiptunes... 0ldsch00l f0r3v3r! :)


  • 10-Could you tell us some of your all times favourite tunes?

  • Wave's Pools of Poison, 911, Chaos Control and others, Dope's soundtrack, Dune's
    Last Train, Virt's Classical Favorites (1 and 2), Distance's Southern Pacific -
    or is it Dune's? :) - and all those s3m's that I have in my 486 HD.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Oh yes! The problem is that is hard to get a PC with good soundboard, music
    programs and a burner. Homemade, of course, I don't have any plans to make
    my music commercial.


  • 12-What bands are you currently listenning to?

  • Queen (since always!), Jamiroquai, Kruder & Dorfmeister, Gabriel O Pensador,
    Bjork, Pink Floyd, and many many MANY others.


  • 13-What does/did the amiga/c64 scene give you?

  • I guess that it was the origin of all this. Without amiga/c64 I wouldn't even
    think about digital art in the same broad way I think now. I played for hours
    in amiga when I was quite young, and I was always so impressed with the quality
    of the grafics and the music, when comparing to my 486! I was so jealous at my
    friends that owed one amiga!


  • 14-Are you still active in the scene these days?

  • Kind of. I'm a founding member of the group where I am at, and I was busy with
    the organization of some demoparties in Portugal. This year we released one demo
    and one music disk. Not much, I would say, but still...


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I want to say to the public that I'm oldskool because 1) I enjoy and 2) I don't
    have any other option! I'm poor and my PC is a 486...

    I'd like to thank Rui Monteiro, Paulo Cadavez and Jeroen Tel for showing me the
    ways of the scene and for the inspiration. THANK YOU!


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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